Alpha 2.1.0 – Released 4/19/19

  • Craftable, placeable charging beacons added! These provide energy and show up on your radar (no more getting lost)!
  • WARNING: Now that you can craft your own beacons, almost all pre-existing beacons have been removed!
  • Radar function improved.
  • Gamepad/controller bugs resolved (all gamepads should work for controlling character – currently no UI support)
  • F4 key now opens a control mapper where you can map your own keybinds.
  • Motors and wheels have increased durability.
  • Repair kits restore more durability.
  • Item level number added to part names in menus.
  • Fixed bug limiting inventory to 25 items on game load.
  • Wheel improvement stats display corrected.
  • Removed crate in base by front door.
  • Fixed issue where spectrometer could trigger sleeping drone animation.
  • Numerous typos and display errors fixed.

Alpha 2.0.9 – Released 4/6/19

  • Radar implemented! Your base will now show up as a green dot on the ANTENNA radar when you are within range!
  • Charging towers will show up as yellow crosses when you are within range!
  • Charging towers now charge you at a faster rate!
  • Environment light reflection lowered – the dark is now… darker.
  • The angle of starlight required to charge solar panels has been widened (making it easier to charge in low light).
  • You can now use ESCAPE to exit the inventory menu (and cannot open pause menu while in inventory).
  • Removed inadvertent dark grey distance check from some target indicators.
  • Various UI fixes to make text readable and consistent sizes.
  • Fixed typos in game text.

Alpha 2.0.8 – The “Not this kind of SANDwhich!” patch – Released 4/4/19

  • Lowered sand spawn rates from .35 to .20
  • Added TRASH button on element detail menu (permanently deletes element – like sand)
  • Fixed typo in fuel cell descriptions
  • Slight UI adjustments to fix clipped text
  • Unbound C key (will no longer play legacy camera raising/lowering sound effect)

Alpha 2.0.7 – Released 3/25/19

  • Alpha Key field will now ignore line returns
  • Sliders in settings menu now increment in whole numbers, and Twitch timers increment by 30 second intervals
  • Adjusted setup for puzzle challenge to make it more obvious
  • Lowered zap volume
  • Fixed hitbox on main menu buttons
  • Created offline PAX mode option

Alpha 2.0.6 – Released 3/23/19

  • Fixed text clipping on item descriptions

Alpha 2.0.5 – Released 3/23/19

  • Partial controller support added.
  • Added Twitch chat integration for streamers! If activated with an oauth code from the settings menu, your Twitch audience can vote for in-game effects: luck, flare, zap and turbo:
    luck-doubles mining yield and increases chance for sand
    flare-a solar flare boosts your battery while causing damage to all other components
    zap-your battery shorts out, draining 50% of your battery
    turbo-a motor glitch sends you racing into overdrive
  • Persistence! You can now continue a saved game or start a new one.
  • Updated UI.
  • New crafting tooltips.
  • Unique flora biomes.
  • Crystals and new rock formations added to environment.
  • Environmental area damage from radioactive gas vents.
  • Sand, a new resource, added as a crit chance when collection elements from mining.
  • Glass, a second level crafting material, added to Forge blueprints.
  • Fuse, a future-mission use object, added to game.
  • Collectible lore items (two sets) added.
  • Repair kits added to the game that allow you to restore durability on components.
  • Simple physics puzzles.
  • Sweeping opening cinematic shot (can be skipped by pressing spacebar).
  • Camera and character animations added for encounter with sleeping drone.
  • Additional rover animations added.
  • Malfunctioning hovering/moving NPC drone added.
  • New inactive NPC rover added to game
  • New camera effects.
  • New art icons for system components added to game (Drill Bit, Motor and Spectrometer).
  • New sprites for broken parts added.
  • Implemented audio and visual warning indicators that alert when part durabilities are low.
  • Added off-screen/on-screen target indicators
  • Multi-item tab in menus (used when interacting with multiple objects in one area).
  • Tier 1 items are now able to be crafted.
  • Tier 1 parts work (and break) just like all other parts now (no infinite durability).
  • All parts can now break when they lose all durability (they will still perform, but very poorly).
  • Email login is no longer case-sensitive.
  • Quick access menu buttons implemented.*

Alpha 1.5.1 – Released 4/3/18 (backers only)

  • Lore items added (4 items total, using gibberish text for now)
  • Item swap now works (right click on item with an item loaded cursor)
  • Fixed Tier 3 cargo container inventory limit (now 75 instead of 15)
  • Fixed trail bug when entering and exiting tunnels
  • Updated dust trail shaders
  • Updated storage container shader
  • Updated storage container outline
  • Storage container starts empty

Alpha 1.5.0 – Released 3/9/18 (backers only)

  • Replaced player rover character in game with new model and animations
  • Added interactive object system to game with mouseover highlight effect
  • Added scavenging system (resources can now be found in interactive objects: crates, wreckage, etc.)
  • Added interactive functioning SINTER Forge (crafting table) at base that allows for crafting newly added parts:
    • Drill (tiers 2, 3 & 4)
    • Drill bit (tiers 2, 3 & 4)*
    • Battery (tiers 2, 3 &4)
    • Wheels (tiers 2, 3 &4)
    • Motor (tiers 2, 3 &4)
    • Spectrometer (tiers 2, 3 &4)
    • Solar Panel (tiers 2, 3 &4)
    • Antenna (tiers 2, 3 &4)
    • Cargo hold (tiers 2, 3 &4)
    • Fuel Cell (tiers 1, 2, 3 &4)*
    • Total craftable items: 31
  • Added inventory system to SINTER Forge that is used for Forge crafting (Forge inventory must be stocked with materials)
  • Added antenna function that allows remote connection to SINTER Forge when activated (remote Forge crafting)
  • Crafted rover parts can now be equipped, upgrading your rover’s performance
  • Crafted parts have durability and wear out with usage, eventually breaking (except for battery and cargo hold)
  • Rover parts can be swapped on and off as long as they have remaining durability
  • Inventory slots now have stack limits (64)
  • New inventory management functions (pick up/place whole stack, half-stack, or single unit)
  • Inventory can now be organized freely by player
  • Animated storage container added to base next to forge
  • Camera cycle function has been moved from L-CTRL to F3 (L-CTRL and L-SHIFT used for inventory management)
  • UI layout overhaul to allow interactive object interaction, SINTER Forge crafting, and remote Forge crafting
  • By using spectrometer, drill, and drill bit upgrades, players can now acquire additional resources in game: cobalt, ruthenium, osmium, gold, platinum
  • Increased number of resource nodes on the asteroid from 2,000 to 8,000
  • Added version control check to ensure client is up to date
  • New sprites added for Fuel Cells (and all new parts)
  • New item class code refactoring and various code improvements, bug fixes, and gameplay balancing adjustments (including time sinks, crafting recipes, costs, and more)

*These parts are also available to craft on your rover without a SINTER Forge, as was previously available in Alpha 1.0.0 and 1.0.1

Alpha 1.0.1 – Released 8/29/17

  • Fixed bug where dialogue wouldn’t display upon exiting to menu and restarting
  • Added skylight domes to home base
  • Added collider to rover wheel
  • Fixed charging station positioning
  • Improved function of orbit camera

Alpha 1.0.0 – Released 8/15/17