Dev Updates December 13, 2017 Dev Update #65: The Road Map to Alpha Two This past weekend was a lot of fun for us at Gears of Eden. We got to… ErDiCooper 0 Love0
Dev Updates December 6, 2017 Dev Update #64: All Hands On Deck There are some weeks where we only get one thing done, but it's big and… ErDiCooper 0 Love0
Dev Updates November 15, 2017 Dev Update #62: Animation Showcase! A few weeks ago, we showed you some of the concept art that has been… ErDiCooper 0 Love0
Dev Updates November 8, 2017 Dev Update #61: Branching Out A few weeks ago, we put out an episode of the Reaching Eden Podcast in which our… ErDiCooper 0 Love0
Dev Updates November 1, 2017 Dev Update #60: Upgrades and Modular Design! This week's Dev Update is going to be a little shorter, structured less as a… ErDiCooper 0 Love0
Dev Updates October 25, 2017 Dev Update #59: Modelling and Implementation If you've been following us on social media, Patreon, or even on this very website,… ErDiCooper 0 Love0
Dev Updates October 18, 2017 Dev Update #58: Iterations of Menu Systems The greatest part about video games are their ability to convey an experience through interaction.… ErDiCooper 0 Love0
Dev Updates October 11, 2017 Dev Update #57: Meeting Concept Artists We consider every asset in Gears of Eden Alpha 1 to be a placeholder. They're not bad (I've had… ErDiCooper 0 Love0
Dev Updates October 4, 2017 Dev Update #56: Durability and Bases! We're back for another Dev Update this week, and let me tell you now: it's… ErDiCooper 0 Love0
Dev Updates September 27, 2017 Dev Update #55: Crafting and SINTER Forges If you've played Gears of Eden Alpha One, you probably crafted some stuff. You probably… ErDiCooper 0 Love0