In the last update, we saw another huge step in the right direction, but it felt a little too animalistic for our goals. This week though, Fergus Murphy took our concerns to heart and came up with something that does away with that and instead highlights the mechanical nature of our characters, and he’s also honed in on a light-industrial style that we’re all very excited to start working with. He’s still working on the head of this design, but you can see a version of the head he’s working on in this week’s batch!
Recent Posts
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- Gears of Eden Alpha | NuclearCoffee on Dev Update #50: Rolling Out The Alpha!
- Gears of Eden Alpha on Dev Update #50: Rolling Out The Alpha!
- Dev Update #47: Writing Challenges | Gears of Eden on Reaching Eden Episode 4
- Dev Update #45: Communicating With The Player | Gears of Eden on Reaching Eden Episode 3
- Dev Update #43: Schedules, and Sliders, and Tools | Gears of Eden on Reaching Eden Episode 2
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