Tag

Mechanics

Dev Updates
April 18, 2018

Dev Update #79: Life As We Don’t Know It

In our previous update, we talked about the process of re-concepting our starter asteroid. We've…
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Dev Updates
April 11, 2018

Dev Update #78: A Whole New World

We are in the thick of prepping Alpha 2 for it's upcoming release. If you've…
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Dev Updates
March 7, 2018

Dev Update #76: Mining: Active, Passive or Both?

In a lot of games, the set of tools you have at your disposal shrinks…
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Dev Updates
October 18, 2017

Dev Update #58: Iterations of Menu Systems

The greatest part about video games are their ability to convey an experience through interaction.…
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Dev Updates
October 4, 2017

Dev Update #56: Durability and Bases!

We're back for another Dev Update this week, and let me tell you now: it's…
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Dev Updates
August 31, 2017

Dev Update #51: Alpha 1.0.1 Patch Notes And Discussion

Hey everyone! We took a little breakĀ from the Dev Update to celebrate Alpha One (and…
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Dev Updates
July 19, 2017

Dev Update #47: Writing Challenges

We're at the final stages of the first Alpha Release's development, which means that functional…
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Dev Updates
July 5, 2017

Dev Update #45: Communicating With The Player

The more complicated your game, the more you need to talk to the player and…
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Dev Updates
March 15, 2017

Dev Update #29: Detailing Infrastructure

If you've readĀ our page about what to expect with the upcoming Early Access, you may…
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Dev Updates
November 30, 2016

Dev Update #18: Tunneling Ahead

Last night, I was handed (or given the link to) the latest build Gears of…
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