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Tag

Concept Art

Dev Updates
November 29, 2017

Dev Update #63: Into the Weeds

We're back! The dev update went on hiatus last week for the American Thanksgiving holiday,…
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Podcast
November 25, 2017

Reaching Eden Episode 12

We're back to the original trio for Episode 12 of Reaching Eden. If you didn't…
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Dev Updates
November 1, 2017

Dev Update #60: Upgrades and Modular Design!

This week's Dev Update is going to be a little shorter, structured less as a…
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Dev Updates
October 25, 2017

Dev Update #59: Modelling and Implementation

If you've been following us on social media, Patreon, or even on this very website,…
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Dev Updates
October 11, 2017

Dev Update #57: Meeting Concept Artists

We consider every asset in Gears of Eden Alpha 1 to be a placeholder. They're not bad (I've had…
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Fan Feedback
December 19, 2016

Fan Feedback: Phasers vs Blasters

Fans of Scifi are a lucky bunch; we're treated to a plethora of entertainment and art created…
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Dev Updates
December 14, 2016

Dev Update #20: Progress to Writing

We've mentioned this before, but (most) of the blog posts on this website are written…
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Dev Updates
November 23, 2016

Dev Update #17: Bringing the Base

This week, I'm excited to share some major development updates on Gears of Eden.  If you've…
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Dev Updates
November 2, 2016

Dev Update #14: UI Art!

Today, I started up the latest internal build of the game and was immediately struck by something…
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