Thanks for visiting our Early Access Info page!

Here, you will find the latest information on our release plans and how you can participate. If you are interested in Gears of Eden Early Access, please read this page carefully.

Upcoming Release: Alpha 1

Platforms: PC/MAC

Controls

Esc: Help/Quit menu
F2: Toggle all user interface overlays on/off
WASD: Movement
Q: Antenna (currently has no function)
2: Spectrometer
E: Open/close solar panels
R,Y: Rear light, Front light
F: Deploy drill
G: Start/stop drilling (must be at resource node with collectable units)
C: Raise/lower camera
I: Toggle inventory
Left CTRL: Cycle camera modes
.: Reset camera to default position
/: Toggle cursor mode
Scroll wheel: zoom
Right/left click: camera movement

Problems

  1. If you flip over off your wheels, wait a few seconds and then press any movement key and the rover will flip back onto it’s wheels
  2. If the rover is physically stuck and can’t get out, please screenshot and send to us in an issue/bug report. We are working on an unstuck feature that may be ready for alpha 1.
  3. There is currently no persistence or save feature, so you can press ESC and quit to the main menu and restart the game.

Report all bugs and issues to our issue tracker!

Expectations

Our first alpha release is actually more similar to a pre-alpha testing candidate. It’s important that you understand this is not yet a game. This release is an invitation to come “backstage” and participate in testing an internal build that demonstrates Gears’ most basic physics and game mechanics. Here is what you can expect in our first alpha release:

  1. Playability. Control a rover character which you can navigate completely around a single 3D asteroid location.
  2. Resource discovery. Using a spectrometer, you can locate various resources (iron, water, cobalt, etc.) on the asteroid.
  3. Resource collection. Using a drill, you can collect discovered resources from beneath the surface.
  4. Crafting. Crafting is at an early stage, and is currently limited to creating drill bits only.
  5. Power management. Rover systems (lights, spectrometer, drill, motor, etc.) all use power and drain the battery. The battery can be recharged by deploying solar panels, though at the penalty of a reduction in speed.
  6. A “day/night” system as the asteroid rotates on its own axis.
  7. Points of interest (decorative only) such as a base, towers, and tunnels.
  8. Three different camera modes: chase view, orbit, and free cinematic.
  9. Please note: There is no persistence or save game ability in the Alpha. Every time you launch the Alpha, it will be reset from the start.

That’s about it! It’s not much! We understand that, and we cannot reinforce enough that this is a very early release in the beginning stages of our development process. Some players may not wish to see the game at such an early state, which we completely understand! For those of you who would, there are several areas we will be requesting feedback on in a post-release survey, including:

  1. Drivability. How does driving around feel? Do you get stuck? Flip upside down? How’s the movement speed?
  2. Resource collection. Do you enjoy collecting resources? What do you think of the frequency of resources? Too many? Too few? Are collection times too high/low?
  3. Crafting. Are crafting costs too high/low?
  4. Power management. What do you feel about the energy consumption and recharge rates?
  5. Camera systems. Do all three camera modes work for you, and do you use all three?
  6. User Interface. Do you have any problems with the UI?
  7. Control. Do you have any feedback on the default mouse and key binds?
  8. Stability. What kind of bugs have you encountered?

As an added incentive, players who participate in our post-release surveys will be prioritized for alpha keys on future releases, which brings us to the final bit of important information.

How our Alpha System will work

Backers who have pledged at the Early Access level will be given priority and first access to all our early releases. If you’re interested in securing a spot and supporting future development of Gears of Eden, please check out our rewards page.

Following Early Access backers, we will be randomizing groups from our pool of subscribers who have indicated on signup that they are interested in alpha testing. If you haven’t subscribed yet, please be sure to do so here. Subscribers who have completed a post-release survey on previous releases will be placed in a priority queue.

All alpha releases will be open for limited windows of time, and players will need a live internet connection, as well as a valid access key, to participate. Gameplay data will be collected, giving us insight into things like amount of time played, distance driven, resources collected, etc.

If you have any feedback or questions on this system, let us know in the comments below or on social media (Twitter and Facebook)!

FAQ

Q: Am I able to record and post Gears of Eden gameplay testing from alpha releases to my stream, video channel, or website?
A: We’re making this game with you and for you. As long as you are keeping expectations in check with what we are publishing on this page, we are happy for you to share your experiences online. Please let us know if you do, and we will check it out and try to cross-promote. We do want to hear your critiques as well—just be sure to keep it constructive and respectful.

Have a question? Ask us on Facebook or Twitter!

A Note on Early Access

It’s no secret that some early access games have caused a lot of confusion, disappointment, and frustration over the last few years. Indeed, this method of game development is a double-edged sword with plenty of successes alongside plenty of failures. We’ve seen amazing games come to life through this model from independent developers who otherwise may not have had the resources required to achieve their vision. At the same time, we’ve seen all too many cases where customers felt taken advantage of, due to a lack of transparency or unfulfilled promises.

We believe one of the major keys to success using an early access plan is good communication between developers and customers. We’ve created this page to communicate clearly what our intentions are and what you can expect in our early releases. Since the beginning, we’ve worked hard to earn your trust, and in return we ask for your continued patience and understanding alongside measured expectations. It is all of us together that will make Gears of Eden truly a success.