Current Release: Alpha 1.5 (Alpha 2 coming in April)
Platforms: PC (Mac build is currently experiencing issues making it unplayable)
Changelog: View the changelog for the latest update information details
Controls (updated for 1.5 and 2.0)
- If you flip over off your wheels, wait a few seconds and then press any movement key and the rover will flip back onto it’s wheels
- If the rover is physically stuck and can’t get out, please screenshot and send to us in an issue/bug report. You can then use the BACKSPACE key to reset your character to a prior position.
- There is currently no persistence or save feature. If all else fails, press ESC and quit to the main menu (or force quit) and restart the game.
Report all bugs and issues to our issue tracker!
Our alpha releases are actually more similar to a pre-alpha testing candidates. It’s important that you understand this is not yet a game. This release is an invitation to come “backstage” and participate in testing an internal build that demonstrates Gears’ most basic physics and game mechanics. Here is what you can expect in our current release:
- Playability. Control a rover character which you can navigate completely around a single 3D asteroid location.
- Resource discovery. Using your spectrometer scanner, you can locate various resources (iron and water for now) on the asteroid. Upgrading your spectrometer allows you to find additional types of resources (currently 7 in game).
- Resource collection. Using your drill and drill bits, you can collect discovered resources from beneath the surface. Upgrading your drill allows you to reach further into the ground, upgrading drill bits allows you to collect harder/more dense materials, both upgrades increase your efficiency and reduce collection times.
- Crafting. You can craft drill bits and fuel cells on your rover, and you can additionally craft rover upgrades at your SINTER Forge.
- Upgrades. The crafted fuel cells can be consumed for energy, and crafted drill bits can be equipped (reducing drilling times). Rover parts can be equipped which increase your performance and abilities.
- Power management. Rover systems (lights, spectrometer, drill, motor, etc.) all use power and drain the battery. The battery can be recharged by deploying solar panels, though at the penalty of a reduction in speed, or by visiting a charging tower.
- A “day/night” system as the asteroid rotates on its own axis. Solar panels do not work at “night”! So plan accordingly!
- Points of interest (decorative only) such as a base, towers, and tunnels.
- Three different camera modes: chase view, orbit, and free cinematic.
- Dialogue. The rover where talk (via text for now) and respond to items around the asteroid, revealing small bits of game lore.
- Scavenging. You can find boxes littered across the landscape. Some of them will hold valuable parts or resources!
- Coming in Alpha 2.0, you can hunt for lore items which reveal more story/background elements.
- Please note: There is no persistence or save game ability in the Alpha. Every time you launch the Alpha, it will be reset from the start.
That’s about it! It’s not much! We understand that, and we cannot reinforce enough that this is a very early release in the beginning stages of our development process. Some players may not wish to see the game at such an early state, which we completely understand! For those of you who would, there are several areas we will be requesting feedback on in a post-release survey, including:
- Drivability. How does driving around feel? Do you get stuck? Flip upside down? How’s the movement speed?
- Resource collection. Do you enjoy collecting resources? What do you think of the frequency of resources? Too many? Too few? Are collection times too high/low?
- Crafting. Are crafting costs too high/low?
- Power management. What do you feel about the energy consumption and recharge rates?
- Camera systems. Do all three camera modes work for you, and do you use all three?
- User Interface. Do you have any problems with the UI?
- Control. Do you have any feedback on the default mouse and key binds?
- Stability. What kind of bugs have you encountered?
As an added incentive, players who participate in our post-release surveys will be prioritized for alpha keys on future releases, which brings us to the final bit of important information.
How our Alpha System will work
Backers who have pledged at the Early Access level will be given priority and first access to all our early releases. If you’re interested in securing a spot and supporting future development of Gears of Eden, please check out our rewards page.
Following Early Access backers, we will be randomizing groups from our pool of subscribers who have indicated on signup that they are interested in alpha testing. If you haven’t subscribed yet, please be sure to do so here. Subscribers who have completed a post-release survey on previous releases will be placed in a priority queue.
All alpha releases will be open for limited windows of time, and players will need a live internet connection, as well as a valid access key, to participate. Gameplay data will be collected, giving us insight into things like amount of time played, distance driven, resources collected, etc.
If you have any feedback or questions on this system, let us know in the comments below or on social media (Twitter and Facebook)!
Q: Why can’t I log into the website after receiving an Alpha key!?
A: We apologize for the confusion on this. When you sign up for the newsletter/enroll for alpha testing, that does not create a website account for you (unless you select the option to do so). The login for the alpha and the website login are TWO DIFFERENT SYSTEMS! We are working to merge this into a single account. So, if you are having trouble signing into the website, it’s likely you need to create a new account. Then sign in. Alternatively, you can download the game client here, and activate the game with your email and alpha key.
Q: All I can find is Iron and Ice, is that right?
A: For now, yes. There are other resources in the game, but you can’t see them until you upgrade your spectrometer (which will be done inside the base in at the SINTER forge, in a future release).
Q: How can I drive when the battery is empty?
A: There is a small amount of reserve RTG power generated to keep you moving, barely, when the main battery dies. Future releases will let you craft battery upgrades at the SINTER forge.
Q: Why can’t I reach some resources?
A: There are two components that affect drilling, the drill and the drill bit. Right now, you can craft a new drill bit, which will reduce your collection time. However, you need to upgrade the drill body itself to reach further into the ground. This will be done at the SINTER forge in a future update.
Q: Am I able to record and post Gears of Eden gameplay testing from alpha releases to my stream, video channel, or website?
A: We’re making this game with you and for you. As long as you are keeping expectations in check with what we are publishing on this page, we are happy for you to share your experiences online. Please let us know if you do, and we will check it out and try to cross-promote. We do want to hear your critiques as well—just be sure to keep it constructive and respectful.
Q: Do I need to sign an NDA to play GoE Alpha?
A: Nope! Please share your gameplay and experiences on your channel or stream! Obviously, the intellectual and property rights belong to Cubit Games, but for the purposes of participating in testing, we don’t require a Non-Disclosure Agreement. We just ask you be respectful, provide constructive criticism and feedback, realize we are at a very early stage, and review this page thoroughly.
Have a question? Ask us on Facebook or Twitter!