All Posts By

ErDiCooper

Dev Updates
November 8, 2017

Dev Update #61: Branching Out

A few weeks ago, we put out an episode of the Reaching Eden Podcast in which our…
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Dev Updates
November 1, 2017

Dev Update #60: Upgrades and Modular Design!

This week's Dev Update is going to be a little shorter, structured less as a…
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Dev Updates
October 25, 2017

Dev Update #59: Modelling and Implementation

If you've been following us on social media, Patreon, or even on this very website,…
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Dev Updates
October 18, 2017

Dev Update #58: Iterations of Menu Systems

The greatest part about video games are their ability to convey an experience through interaction.…
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Dev Updates
October 11, 2017

Dev Update #57: Meeting Concept Artists

We consider every asset in Gears of Eden Alpha 1 to be a placeholder. They're not bad (I've had…
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Dev Updates
October 4, 2017

Dev Update #56: Durability and Bases!

We're back for another Dev Update this week, and let me tell you now: it's…
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Dev Updates
September 27, 2017

Dev Update #55: Crafting and SINTER Forges

If you've played Gears of Eden Alpha One, you probably crafted some stuff. You probably…
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Dev Updates
September 20, 2017

Dev Update #54: Back to Sprints!

You know what feels good in game development? Sprints. No, not sprinting, I'm way too out…
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Dev Updates
September 12, 2017

Dev Update #53: Patreon, Short Stories, and Phase Two

Last weekend, we quietly launched our Patreon for Gears of Eden and, with it, our very…
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Short Story
September 8, 2017

“Robots Don’t Use Forks” now on Patreon!

Game development is expensive. And slow. Especially if your team is small and consists of…
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