Monthly Archives

November 2016

Dev Updates
November 30, 2016

Dev Update #18: Tunneling Ahead

Last night, I was handed (or given the link to) the latest build Gears of…
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Fan Feedback
November 28, 2016

Fan Feedback: Crafting Times

This past week, we experienced a first.  With our weekly polls on Twitter, we usually…
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Dev Updates
November 23, 2016

Dev Update #17: Bringing the Base

This week, I'm excited to share some major development updates on Gears of Eden.  If you've…
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Fan Feedback
November 21, 2016

Fan Feedback: How do I play?

Last week, we asked you about one of the age old debates of gaming: what…
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Dev Updates
November 16, 2016

Dev Update #16: What Lurks in the Shadows? BUGS!

Have you ever accused someone, of living in an echo chamber?  Of living in a…
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Fan Feedback
November 15, 2016

Fan Feedback: Crowdfunding Rewards

Unless you've been living under a rock for the past few years, you've probably noticed…
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Behind The Scenes
November 11, 2016

From The Programmer’s Desk: Developing For Others

Hey everyone, Volvary here. Today, I have another chronicle for you coming from deep within…
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Dev Updates
November 9, 2016

Dev Update #15: Barren No More

This week I had the chance to dig into the asset distribution system that our…
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Fan Feedback
November 8, 2016

Fan Feedback: In-Development Content

Last week on Twitter, we asked about the sort of In Development content that you…
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In Depth
November 4, 2016

From The Programming Desk: Resource Clusters

Hey Everyone, Volvary here. As some of you may remember from the past Dev Updates,…
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